Hall talks about how Black feminists "crap on the
coffee table" of the feminist movement by trying to add race to the
conversation. By that, he meant that Black feminists counter and critique some
of their actions to help them understand the experiences of other women who
were not middle class or white. hook calls this a rupture (pg. 12). I never
heard it explained as a rupture, but I think this is the perfect word for the
event that happens once folks step outside of themselves to understand and see
issues with dominant ideology and institutions and how that not only limits our
understands and harms marginalized groups, but your own images of what you can
do generally. It affects creativity and imagination as well (Tony Morrison
talks about this a bit in Playing in the Dark).
I feel this rupture has yet to happen in the hobby board
gaming space (in the sense that it’s not a mainstream thought in the space). Many
white hobbyists believe that we should not "further divide the hobby board
gaming community" as we are already perceived as outsiders to society at
large. I disagree as this makes it harder to see and understand how the gaming
communities are affected by homophobia, racism, sexism, and ableism. This
subculture does not exist independently of dominant ideology, institutions, and
structures even though they may perceive themselves as outsiders.
Stewart and hook discuss how outsiders can come at different
situations from different angles (pg. 25). Because of that, they could tell us
a lot about the institutions that we participate in, but I think there's even
something to be said by looking at the outsiders of the outsiders. How can the
gaming community leverage its shared sense of being outsiders in society to
actively combat racism, sexism, and homophobia within its own subculture? I
think answering this can help showcase the experiences of nerds from various
racial, socioeconomic, and gender backgrounds.
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